ROM sound?

krisobe

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Jul 20, 2007
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#1
so i just installed the NES app thanks to ibrickr. anyways is there suppose to be no sound on the NES roms? i've uploaded 3 roms to my iPhone and there is no sound in any of them.
 

katra

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Jun 26, 2007
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#2
so i just installed the NES app thanks to ibrickr. anyways is there suppose to be no sound on the NES roms? i've uploaded 3 roms to my iPhone and there is no sound in any of them.

yeah, me too...i've loaded 2 games and they have no sound either..

i wonder if the roms don't have any sounds (some don't)...or if it's something in the settings....

can someone help ....:(
 

wildonrio

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Jul 4, 2007
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#3
Click here to start the process of getting your sound to work. It's not a walk in the park, mind you. Personally, I'm just gonna wait until natetrue gets the sound working by itself without having to do all these steps.
 

Vpeach

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Jun 30, 2007
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#4
Yeah, it does feel very odd playing games with no sound. but I just sing along with it in my head and that seems to make up for it.

I read that process to get the sound going.....just be patient and they'll eventually fix the problem. I think it's on somebody's to do list anyway.
 

wildonrio

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Jul 4, 2007
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#5
Yeah, it does feel very odd playing games with no sound. but I just sing along with it in my head and that seems to make up for it.

I read that process to get the sound going.....just be patient and they'll eventually fix the problem. I think it's on somebody's to do list anyway.
Just turn on your iPod while you're playing, that's what I do :)
 

Tinman

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Jul 16, 2007
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#6
Well I do have sound working for my NES and I can say one thing: don't bother.

Most games' sound is either choppy or lags behind. More of a distraction than no sound at all IMO. There are exceptions of course (Mario Bros. 1 seems fine).

But I found another potential issue: the sound/nosound hack may notbe reliable. I was playing NES one night (with sound) and when finished I dutifully went to Terminal, typed nosound, and sure enough it was back on (I could hear the keyboard clicks). But in the morning my alarm (I use the iPhone as an alarm clock) didn't go off, or I should say didn't go off with sound (I actually heard the "buzzing" when it vibrated). I had to reset (not restore!) my iPhone in order to get proper sound back.

After that incident I am hesitant about using sound with NES.


--
Mike
 

wildonrio

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Jul 4, 2007
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#7
NateTrue is aware of the sound problem and it's one of his top priorities to fix. His roadmap says this:
Realistic things to do:- Rewrite sound not to need mediaserverdNot so realistic:- Possibly Netplay (to do it right would require a lot of bandwidth)
 

Tinman

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Jul 16, 2007
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#8
I didn't mean to imply I wouldn't use sound in NES when Nate gets it to work. Trust me, I am waiting for that to occur (if I can hold up: NES is taking a toll on my left thumb!).


--
Mike
 

wildonrio

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#9
I didn't mean to imply I wouldn't use sound in NES when Nate gets it to work. Trust me, I am waiting for that to occur (if I can hold up: NES is taking a toll on my left thumb!).


--
Mike
I didn't think you implied that :). Wow you are hurting your thumb? It's just a flat screen, wow you must be pushing pretty hard!

Also, do you know how we can make suggestions to NateTrue? I kind of want the B button above the A button in landscape mode. That's the way all Gameboy and DS controllers work.
 

Tinman

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Jul 16, 2007
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#10
I didn't think you implied that :). Wow you are hurting your thumb? It's just a flat screen, wow you must be pushing pretty hard!
I am! No matter how light-touched I start out, after a few minutes I end up pressing my thumb so hard it really does hurt. Just need to adapt I suppose.


Also, do you know how we can make suggestions to NateTrue? I kind of want the B button above the A button in landscape mode. That's the way all Gameboy and DS controllers work.
I don't know if this is the best way, but I was gonna email him here: creationsnet@natetrue.com

But somehow I suspect you already know that. :p


--
Mike
 

PATundftd

New Member
Jul 16, 2007
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#11
...

I hope they impliment a triple touch cause when I'm playing mario I'm use to holding the b button to sprint while still tapping the a button to jump. Also for other games where i want to be holding one of the buttons down plus directional pad and also tapping the opposite button. i think it would be near perfect if they impliment that.
 

wildonrio

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Jul 4, 2007
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#12
I hope they impliment a triple touch cause when I'm playing mario I'm use to holding the b button to sprint while still tapping the a button to jump. Also for other games where i want to be holding one of the buttons down plus directional pad and also tapping the opposite button. i think it would be near perfect if they impliment that.
Yeah, I hope that is possible. The iPhone is designed to only recognize two separate simultaneous taps, not three. But if it is possible, it's an important fix. I can't jump in Double Dragon II, for example, because jump requires me to hit A and B at the same time - impossible with NES.app.
 

wildonrio

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Jul 4, 2007
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#13
I don't know if this is the best way, but I was gonna email him here: creationsnet@natetrue.com

But somehow I suspect you already know that. :p


--
Mike
Oh actually I had a different address here when he says under donations:

"If you like NES.app, please consider supporting the author and send some cash to nervegas@natetrue.com (via PayPal). DO NOT SEND me questions, comments, requests, or the like, especially if they're not attached to a donation."

Of course now I'm a little scared to send anything to that email, but I guess I'll try yours. I really want that B button on top!