I modified some existing code ffor Tetris to fit into a full screen view of an iPhone window as seen here: http://www.yucs.org/~snamd/iPhone/
Does anyone have any info of what the standard zoomed out resolution for the iPhone browser will be? Will this resolution work in the real iPhone world?
I also added some buttons on the bottom to allow for iPhone play without a keyboard. Theoretically, these kinds of actions could turn an iPhone into a solid gaming platform with the ability to create buttons and place actions anywhere or the screen.
However I am unsure how these buttons will work, and how the iPhone knows how to diffrentiate between a "tap" that zooms in and a "tap" that clicks a button, or if it is even possible to "hold" a button down by holding your finger on the button...
Would love some help from anyone that maybe has an iPhone... if not, guess I gotta wait 9 days
Does anyone have any info of what the standard zoomed out resolution for the iPhone browser will be? Will this resolution work in the real iPhone world?
I also added some buttons on the bottom to allow for iPhone play without a keyboard. Theoretically, these kinds of actions could turn an iPhone into a solid gaming platform with the ability to create buttons and place actions anywhere or the screen.
However I am unsure how these buttons will work, and how the iPhone knows how to diffrentiate between a "tap" that zooms in and a "tap" that clicks a button, or if it is even possible to "hold" a button down by holding your finger on the button...
Would love some help from anyone that maybe has an iPhone... if not, guess I gotta wait 9 days